Generalist game developer with a focus on UI/UX design. I love exchanging ideas, collaborating with people, and turning weird concepts into playable experiences.
A psychological autopsy game where the corpses won't stop talking.
Roles
Solo-Dev
Hate The Sin
Social Deduction • Visual Novel
A town in the middle of nowhere is overrun by sin. Stationed at its church, you must cleanse the parish. You are the judge. The executioner. God’s hand.
Roles
UI/ UX • Programmer
COZY ENDTIMES
Simulation • Narrative Driven
A cozy and creepy PSX-style game in which a ship never reaches harbour.